Velanor is a top-down pixel-art MMORPG set in a dangerous fantasy world where conflicts lurk at every corner.
Play as an adventurer carving a path through the world, getting stronger, and pushing deeper into areas only the bravest dare go. Gameplay focuses on dungeon content, player economy, meaningful character builds, and loot worth chasing.
Built with a strong focus on social interactions, you'll be hard pressed to tackle the dangers of the world without others by your side.
Classes, specs, and talents
Velanor has four classes: Knight, Priest, Mage, and Ranger. Each class has three specializations.
Specs are meant to feel distinct. A mage specialized in fire damage should play fundamentally differently from one specialized in frost, not just look different. The abilities, talents, strengths, and tradeoffs will push you into a different style of gameplay.
Class roles generally map to tank, healer, DPS, and support. Tanks, healers, and DPS play close to what you’d expect - holding threat, keeping the party alive, and dealing damage. Support is its own lane. A support character might weaken enemies, apply crowd control, run auras, or make the rest of the group stronger.
Each class has a shared talent tree and a spec talent tree. Your spec tree is where most of your identity comes from, but gear and abilities matter too. The goal is for two players in the same spec to still have room to build differently.
Combat
Combat in Velanor uses cooldowns, positioning, crowd control, and group coordination. The game supports both WASD and click-to-move, so you can use whichever movement style you prefer.
Hard content in the game won’t be solved by standing still and doing your rotation. You’ll need to interrupt, kite, stun, reposition, peel for teammates, and stay aware of what’s happening around you.
Some players will be able to brute-force easier content, and that’s fine. But the best dungeons are being balanced around players actually using their kits.
Four-player dungeons are the center of the game, and where the best loot drops.
Items and abilities
Bosses drop strong items, but the rolls are not fixed. The same boss can drop the same item type twice (say, a sword), and the stats can come out very differently.
You can use crafting materials to adjust gear and push items closer to what your build wants. Some rare items have unique effects that noticeably change how your character plays.
Abilities are learned through scrolls. You start with a base kit, then find or buy more abilities over time. Common scrolls come from trainers and standard drops. Rare scrolls come from harder content.
Scrolls are class-specific, but they can drop for anyone. If you can’t farm something yourself, you can trade for it.
Player economy
The player economy is a key focus in Velanor. The goal is to encourage player interaction, support a healthy trading ecosystem, and create real incentives to farm, craft, and trade.
Gear, gold, consumables, and scrolls can all be traded between players. In the alpha, trading is direct player-to-player. You'll be able to use global trade chat to find buyers and sellers.
Most gear is bind-on-equip, which lets items circulate through the economy before they eventually leave it.
Development Status
Velanor is in alpha. There is no release date yet.
The first major milestone is levels 1–15, with all four classes, all twelve specs, and their talent trees playable. Launch is targeted at level cap 30.
Right now the focus is making the game feel good before pushing hard on balance. Balance still matters, but it comes after the core systems are solid and fun to play.
There will be phased playtests. If you want to help test, read the Testing & Feedback post. Day-to-day updates are on Discord.
Monetization
Velanor will be free to play. No pay-to-win. No buying power. No paying to skip progression.
The plan is cosmetics and convenience only, like extra bank tabs, character slots, and guild storage.
Wishlist on Steam to know when keys go out. Join Discord for playtest news.
See you in Velanor.
- Credo